Content repository can be accessed here.
The instructions can be accessed here.
The project will produce outputs that are completely new and innovative in terms of learning methods, courses and youth training approaches in virtual reality environments. The general expected results are the following Intellectual Outputs:
- O1: Design of Agro-Entepreneurship Curriculum, Formulation of Innovative Courses and Creation of Open Educational Resources;
- O2: Game-based 3D Virtual Reality Educational Platform for Agro-Entepreneurship Education For the first Intellectual Output of the project, partners will design and prepare material for a series of Courses on Agro-Entrepreneurship Training.

The 3D World hosts all the learning material prepared in IO1 in an attractive, multi-user training environment. Additionally the 3D Virtual World includes for each course, a series of 3D interactive scenarios that will be designed and implemented as part of this output. Finally the environment features training functionality like Auditoriums, classrooms and media rooms.
The platform will be available in all partner's languages and freely available for young people to visit and use for self learning purposes.